Rect unity

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information.

And image4. You can give me an example in either JS or Cdoesn't matter. One day researching.

rect unity

I found an extension that can help us to deal with new UI system. When changing parent eg after Instantiatethings get messy, I found resetting a few parameters really helped spent quite a bit of time trying to figure this out :.

Actuallly playing with following can help: GetComponent. You normally don't want to modify directly those values, even more if they come from a prefab you have already setup with the correct coords, if you just want to add it correctly under canvas or other but it "changes position" do this:. Passing false on set parent will avoid the rect transform being changed in weird forms when instantiating the prefab.

Scroll Rect

Learn more. How to modify RectTransform properties in script [Unity 4. Asked 5 years, 5 months ago. Active 4 years, 4 months ago. Viewed 66k times. Hello, I'm using the new UI system from Unity 4. Tried different codes, looked at the docs and searched around but can't find the answer… For example. I have an image and I want to change width and height during runtime. Set 0,0, ; which doesn't work. I've also tried: image4.

LearnCocos2D I don't know why setters doesn't work as expected, but you can do this: image4. Active Oldest Votes. SogekingSenpai SogekingSenpai 65 2 2 silver badges 5 5 bronze badges. I can't see your answer adding any additional value to the answers already given. When changing parent eg after Instantiatethings get messy, I found resetting a few parameters really helped spent quite a bit of time trying to figure this out : this. SetParent content.

Daniel Daniel 2 2 silver badges 13 13 bronze badges. Masterio Masterio 11 1 1 bronze badge. Lux Divina Lux Divina 11 2 2 bronze badges.

rect unity

Find "Canvas" ; if canvas! SetParent canvas.New Unity Live Help updates. Check them out here! Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links. Asset Store Spring Sale starts soon! Joined: Apr 13, Posts: How Can I modify the width and height of RectTransform? Joined: May 16, Posts: 3.

ChudziutkiSep 28, Thanks very much. Joined: Mar 9, Posts: 3, A somewhat nicer way to write this assuming that canvas is a variable with that Canvas from the scene : Code csharp :. MaximilianPsOlakehsOfficialHermie and 15 others like this. Joined: May 15, Posts: Was browsing interwebs, trying to understand what the documentation actually means. IgorAherneNov 12, Joined: Feb 20, Posts: 5. JaynoMar 28, Joined: Aug 28, Posts: 2.

Sorry to necropost a bit here, Can anyone explain to me why I can't change the rect transforms height directly? In jashan 's example, Code CSharp :. RickshawDerpyDerp likes this. Joined: Sep 24, Posts: That's just not how the properties work. Similarly to how you can't directly set a single axis of a Vector3, you have to set the whole thing at once. But you can reference the current value for whatever you don't want to change.

So instead of: Code CSharp :. ForceUpdateRectTransforms ; Need something like this because re-parenting back and forth, and adjusting the recttransform several times during a frame messes up any adjustments done previously, during this frame. ForceUpdateRectTransforms ; - needed before we adjust pivot a second time? Last edited: Sep 11, IgorAherneJun 14, ReaperScarlStellarVeilknguyen-mimbus and 5 others like this. Joined: May 19, Posts: By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

The dark mode beta is finally here. Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. I've just started to use Unity to port my video game to multiple platforms.

I had a question about creating objects programmatically in Unity. This is what it my game looks like currently:.

When the user taps the camera button, the camera picture scales bigger onTap and offTap. I want the entire screen to flash white for only a brief second but I have no idea how to do this.

Here is the C code I have already for this question:. Any help would be much appreciated. I really have no idea how to either insert PNG's or create a rectangle that will overlay for a brief second.

This is an old question, never the less I'm here with 2 solutions for you: These were coded up in C. Solution 1: Is exactly what you have asked for in code format. I'm fairly certain you already solved this issue but this is for anyone else who stumbles upon this problem.

Another way is to actually mess about with Unity's lights. Learn more.

Drawing a Circle instead of Rect

How do I create a white rectangle in Unity 2D? Ask Question. Asked 6 years, 3 months ago. Active 5 years, 11 months ago. Viewed 12k times. Hello Stack Overflow community. This is what it my game looks like currently: When the user taps the camera button, the camera picture scales bigger onTap and offTap. Log "After Waiting 3 Seconds" ; Application.

ScreenPointToRay Input. Steven k 18 18 gold badges silver badges bronze badges. Jordan Schuetz Jordan Schuetz 1 1 gold badge 9 9 silver badges 18 18 bronze badges. Do you need input during that time? If not, you could create an object with an OnGUI that draws a full screen white rect until you don't need it and then hide or destroy the gameObject.

If you need interactivity during the whiteout, you can create an object with a vertex shader that draws a full screen quad and attach it to a Unity quad object. I don't need any input. Basically I need the entire screen to flash white for a second. The whole screen should flash white on GetMouseButtonUp every time the hit.

Could you help me? All you really need to do is create a unity quad and attach it to your camera so that it renders in front of everything else. Give it a simple shader such as Unlit and position it so it covers the camera viewport completely you can parent it to the camera so it follows the camera all the time. Could you post some code to answer the question?Implemented in: UnityEngine.

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. Unity uses a number of 2D coordinate spaces, most of which define X as increasing to the right, and Y increasing upwards.

The following examples are illustrated in GUI space, where 0,0 represents the top-left corner and Y increases downwards. Rectangles can be specified in two different ways.

Subscribe to RSS

The first is with an x and y position and a width and height : The other way is with the X and Y coordinates of each of its edges. These are called xMinxMaxyMin and yMax : Note that although x and y have the same values as xMin and yMinthey behave differently when you set them.

Setting x or y changes the position of the rectangle, but preserves its size: Setting any of xMinxMaxyMin and yMax will resize the rectangle, but preserve the position of the opposite edge: See Also: GUI Scripting GuideCamera. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English.

Unity3D UI: Урок 2 - Rect Transform, Rect Tool, Anchor

Scripting API. Suggest a change. Submission failed For some reason your suggested change could not be submitted. Static Properties zero Shorthand for writing new Rect 0,0,0,0. Properties center The position of the center of the rectangle. Constructors Rect Creates a new rectangle. Public Methods Contains Returns true if the x and y components of point is a point inside this rectangle.

If allowInverse is present and true, the width and height of the Rect are allowed to take negative values ie, the min value is greater than the maxand the test will still work. Overlaps Returns true if the other rectangle overlaps this one. If allowInverse is present and true, the widths and heights of the Rects are allowed to take negative values ie, the min value is greater than the maxand the test will still work.

Set Set components of an existing Rect. ToString Returns a nicely formatted string for this Rect. NormalizedToPoint Returns a point inside a rectangle, given normalized coordinates. PointToNormalized Returns the normalized coordinates cooresponding the the point.

Publication Date: Returns true if the x and y components of point is a point inside this rectangle. Returns true if the other rectangle overlaps this one.A Scroll Rect can be used when content that takes up a lot of space needs to be displayed in a small area.

The Scroll Rect provides functionality to scroll over this content. It can also additionally be combined with one or two Scrollbars that can be dragged to scroll horizontally or vertically.

The important elements in a scroll view are the viewportthe scrolling contentand optionally one or two scrollbars. This image shows a setup where the viewport is a child to the scroll view root. To scroll content, the input must be received from inside the bounds of the ScrollRect, not on the content itself. Take care when using Unrestricted scrolling movement as it is possible to lose control of the content in an irretrievable way. When using Elastic or Constrained movement it is best to position the content so that it starts within the bounds of the ScrollRect, or undesirable behaviour may occur as the RectTransform tries to bring the content back within its bounds.

These are typically placed in the hierarchy as siblings to the viewport, and when present, should be dragged into the Horizontal Scrollbar and Vertical Scrollbar properties of the Scroll Rect, respectively. Note that the auto-hiding only ever happens in Play Mode. In Edit Mode the scrollbars are always shown. This prevents marking the scene A Scene contains the environments and menus of your game.

Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. If one or both scrollbars have their visibility behaviour set to Auto Hide And Expand Viewthe viewport is automatically expanded when the scrollbars are hidden in order to take up the extra room where the scrollbars would otherwise have been. With this setup, the position and size of the view is driven by the Scroll Rect, and the width of the horizontal scrollbar as well as the height of the vertical scrollbar is driven as well.

With this setup the viewport as well as the scrollbars must be children to the Scroll Rect root GameObject. Did you find this page useful? Please give it a rating:. What kind of problem would you like to report? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Thanks for letting us know! This page has been marked for review based on your feedback.

If you have time, you can provide more information to help us fix the problem faster. Provide more information. You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:. You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:. You've told us there is information missing from this page.Thank you for helping us improve the quality of Unity Documentation.

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Modify the width and height of RectTransform

For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. When creating a new Editor control it is a sound design to implement the actual control without relying on GUILayout and instead have the control take a Rect as parameter, similar to the controls in the EditorGUI class. Once a non-layout version of the control is implemented, a layout version can easily be made as well, which simply calls into the non-layout version.

In order to get a rect fitting for the control, the GetControlRect function can be used. Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Version: Language English. Scripting API. Suggest a change.

Submission failed For some reason your suggested change could not be submitted. Parameters hasLabel Optional boolean to specify if the control has a label. Default is true. Any values passed in here will override settings defined by the style. WidthGUILayout. HeightGUILayout. Publication Date: New Unity Live Help updates. Check them out here! Search Unity. Log in Create a Unity ID. Unity Forum. Forums Quick Links.

Asset Store Spring Sale starts soon! How to position ScrollRect to another item? Joined: Sep 16, Posts: 2. I'm trying the 4. Since I prefer using Gamepad I noticed that for some reason the ScrollRect fails to jump to the currently selected object.

The same happens when using keyboard.

rect unity

So I guess we need to do it manually and I was hoping there would be a ScrollRect. CenterOn GameObject item function, but there isn't.

I know about ScrollRect. Ideally, the selected object would be in the perfect center of the ScrollRect. Does anyone know how to do it? Many thanks in advance! LastGeckoSep 16, Joined: Nov 9, Posts: Try setting the normalize position to where it would reveal the transform Code csharp :. Habibkhan and cristianbobescu like this. That wont center it exactly.

Thanks dave, I got it working. Your code didn't work by itself until I did some trial and error with it. Here is what I ended up using. I'm sure it's quiet terrible, but it seems to work for me it doesn't really center anything but it moves the position good enough I use this script on the ScrollRect Code csharp :.

Clamp01 1 - normalizePosition. Log normalizePosition .